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Only one object gets renamed when duplicating several nested objects in ...
To reproduce:1. Open any project2. Import "test.unitypackage" provided3. Add the "test" prefab to the scene4. Expand "test" object i... Read more
Collision.impulse returns very low values during high-velocity collisions
Steps to reproduce:1. Download and open the attached project2. Build for 32-bit Standalone3. Run the build4. Wait for collision spee... Read more
NullReferenceException thrown when trying to open components selection w...
Steps to reproduce (repro video attached): 1. Create a new Unity project2. Add an empty game object in the Hierarchy3. Add Mesh Rend... Read more
Inconsistency with Resources.Load () - 'Resources.Load () as Sprite' doe...
Steps to reproduce:1. Open user attached project2. Open Resources/Scenes/Main.unity scene3. Play the scene4. Notice that the spriteR... Read more
[Cinemachine] Cinemachine Virtual Camera's "Look At" becomes None after ...
To reproduce:1. Open attached project "Cinemachine.zip".2. Open Test scene.3. Select "CM vcam1" object. It has "Cinemachine Virtual ... Read more
Infinite Console warnings in Edit Mode cause Memory Leak
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Select "8m" in the Hierarchy window3. Enable the GO Expected Result: There ... Read more
Unity freezes when transfering data to an array from cloned compute buffer
To reproduce:1. Open user's attached project2. Open scene "GIF" under Assets\GIF3. Enter play mode4. Make sure Game View tab is visi... Read more
Constant value is not properly evaluated in animation curve after last k...
Constant value is not properly evaluated in animation curve after last keyframe. Repro:1- Open project in attachment.2- Open scene '... Read more
Graphics.Blit in OnRenderImage always causes a warning on entering Play ...
Steps to reproduce:1.Open attached “WriteWarning.zip” Unity project2.Open ‘test’ scene3.Enter Play mode Expected results:No warning ... Read more
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