Search Issue Tracker
DebugAssert(!m_IndexBuffer.empty())
The bug:When you run the app on Windows 8 you get a c Vector out of range exception on all platforms, x86 and ARM. Also before this ... Read more
Graphics Emulation setting is not saved between editor launches
To reproduce:1. Change Graphics Emulation to not default one2. Save project3. Quit4. Reopen - the setting will be default oneIs ther... Read more
Error when trying to submit default changeset without a name in P4
- Create a default outgoing changeset- Submit it, but without giving it a description/name Expected: changeset is submitted without ... Read more
Switching screen resolution while on fullscreen does not work
Switching resolution in fullscreen mode with Unity 3.5.7/4.1.2 doesn't work in Firefox but does work with Google Chrome. Read more
When applying and GUI.matrix to GUI Window, the contents of the window n...
Steps to reproduce : - open the project attached- play the scene- hover on the "click me" window and notice it works- move the x off... Read more
[Deferred] Light culling mask is not respected when using deferred rende...
Steps to reproduce : - import the project attached- open the scene- change to forward and vertex lit rendering and notice the cube- ... Read more
Rendering: Gate corners, especially when device is rotated are not stabl...
To reproduce:1. Open project Tunnel_runner2. Enable autorotation3. Build and run on BB (reproducible both with PVR and Adreno)4. Hol... Read more
Version control is disabled if e.g. out of date files
Version: Version 4.2.0a4 (446ff42468b3)Version control plugin: Perforce 1. Two editor instances, both updated with latest files from... Read more
[Graphics] Shuriken particles blend wildly differently on Radeon & GeFor...
We switched to new Mac agents that run the gfx tests. More specifically:- old: NVIDIA GeForce 320M- new: ATI Radeon HD 6630M Read more
OpenGL driver crash on MBP Retina
Start the `game` scene which is located under "Assets/CoherentUI/Samples/Scenes/Sample03_MenuAndHUD/Game", play it, and look around ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used