Search Issue Tracker
Won't Fix
Votes
0
Found in
Issue ID
540687
Regression
No
[Graphics] Shuriken particles blend wildly differently on Radeon & GeForce cards
We switched to new Mac agents that run the gfx tests. More specifically:
- old: NVIDIA GeForce 320M
- new: ATI Radeon HD 6630M
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering errors are thrown when canceling full screen on OpenGL API Windows build
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API
Add comment