Search Issue Tracker

By Design

Votes

0

Found in

4.1.2f1

Issue ID

540645

Regression

No

[Deferred] Light culling mask is not respected when using deferred rendering

Shadows/Lights

-

Steps to reproduce :

- import the project attached
- open the scene
- change to forward and vertex lit rendering and notice the cube
- change to deferred rendering and notice the cube is lit

Comments (1)

  1. Psycho-Designs

    Apr 19, 2017 15:35

    Just a heads up for those who find their way here through google. When using deferred rendering, you can only exclude 4 layers from lights across the whole game. So if you have 10 layers, and you set a light to just affect one layer, you're excluding 9 layers and that can cause issues like lights not respecting culling masks. Forward rendering doesn't have this issue

Add comment

Log in to post comment