Search Issue Tracker
RPC warning message is not informative
Reproduction steps:1. Open the attached project2. Open scene "test.scene"3. Press "Lan Host(H)" Button which appears on GUI4. Press ... Read more
The JSON serializer does not return a correct string length value when b...
How to reproduce: 1. Open attached project2. Build to iOS and run3. Press the 'Serialize!' button- Note that the result will return ... Read more
Moving Ambient Occlusion in GearVR
Ambient Occlusion Shadow in GearVR is movingTo reproduce:1) Open the attached project2) Build it to Samsung S63) Move GearVR in fast... Read more
Director, applying animator controller to character using Director seque...
Director, applying animator controller to character using Director sequence creates crash repro:-assign a character to a sequence an... Read more
Shader error on shield portable when setting quality above good
Sprite is only rendered like a transparent quad with white outline on Nvidia Shield Portable when Quality is above good. Read more
Using command buffers to blit the scene depth won't work
In deferred rendering using BuiltinRenderTextureType.Depth in CommandBuffer.Blit produces the following warning: "CommandBuffer: bui... Read more
Director losing timelines
note: was not able to repro how the sequence asset got corrupted, but this project and repro shows the corrupted/no timleline sequen... Read more
[Shuriken] Size over lifetime works only for X axis when 3D start size i...
Steps to reproduce: 1. Download and import attached project.2. Open scene main.3. Press play or simulate particle system in editor E... Read more
Navmesh is stripped when building to iOS
How to reproduce: 1. Open attached project2. Select scene SampleScenes/Scenes/CharacterThirdPersonAI.unity in the project window3. G... Read more
"Constant Physical Size" option does not produce consistent/accurate res...
How to reproduce: 1. Open attached project2. Open scene Scene.unity- Note how the square which says '2cm' in the bottom right corner... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used