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Constant crash when loading from code after pressing play button
How to reproduce:1. Download attached project file and open "BlastLevelScene" Scene2. Enter Play Mode Actual result: After few secon... Read more
Locking a file for opening exclusively through P4V doesn't lock the meta...
Steps to reproduce:1. Set up Perforce workspace and Unity editor integration2. Create a random file, new C# script is fine3. In P4V,... Read more
When a file is exclusively locked through Perforce the Unlock context op...
Steps to reproduce:1. Set up Perforce server and Unity Editor integration2. In Unity create a random file3. Through P4 mark the file... Read more
[Android] Game is rendered with graphical artifacts on European Samsung ...
How to reproduce:1. Open the attached "SamsungReproS8" project2. Build & Run the Android player to Samsung Galaxy S83. Observe t... Read more
UnityEngine.UI Graphic Rebuild Loop Error
How to reproduce:1. Open given Unity project2. Enter play mode3. Error message appears in console Expected result: When entering pla... Read more
Value of the Shader Property jumps from minimum value to 0.1 when it is ...
To reproduce:1. Open the attached project;2. Click on "ToonClassic" material;3. Change its Shininess using slide. Expected result: v... Read more
Directly serializing Matrix4X4 with JsonUtility yields different results...
To reproduce: 1. Open the project, attached by the user (JsonSerializationBugTest.zip)2. Open the "TestScene"3. Enter Play mode4. Ob... Read more
Editor crash when trying to use ParticleSystem.Emit If "Size over Lifeti...
How to reproduce:1. Download attached project file and open "Demo" Scene2. Enter Play mode Actual result: Unity crash Reproduced wit... Read more
Editor crash on play
How to reproduce:1. Open attached project by user2. Play the scene3. Wait 5secs Expected result: No crashActual result: Editor crash... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open