Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0f3
Issue ID
965967
Regression
No
Value of the Shader Property jumps from minimum value to 0.1 when it is defined with Range(min,max)
To reproduce:
1. Open the attached project;
2. Click on "ToonClassic" material;
3. Change its Shininess using slide.
Expected result: value changes smoothly when Shininess value is defined with Range(min, max).
Actual result: value jumps from min value to 0.1 and from there smoothly up to max Range value if min value is less than 0.01.
Reproduced on: 5.6.4p2, 2017.1.2p2, 2017.2.0p1, 2017.3.0b8, 2018.1.0a3.
By design: "_Shininess" is a power slider (it is hard coded within Unity to use a power slider).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest 2] Surface shader and multi-view sampling custom textures broken in Quest 2
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
Add comment