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2
votes
Fixed

[Graphics, Sub-Emitters] The "Birth Sub Emitter" of a emitter is not fired

Shuriken

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Apr 13, 2013

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Version/s: 4.0.0f7

Steps to reproduce : - import the project attached- open the scene- click on "Bullet"- notice in the scene view that a red dot is fi... Read more

0
votes
Fixed

Crash when calling GUI.Window within a GUIWindow callback

IMGUI

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Apr 14, 2013

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Version/s: 4.1.2f1

Steps to reproduce : - import the project attached- open the scene- press play, press "Connect" and Unity crashes Read more

0
votes
Fixed

WAV audio produces cracks when compressed at lowest lowest compression (...

Audio

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Apr 15, 2013

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Version/s: 4.1.2f1

Step to reproduce : - open the project attached- open the scene- press play and notice the cracks Read more

0
votes
Postponed

Event.control and friends are inconsistent on different platforms

Input

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Apr 15, 2013

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Version/s:

Event.control and friends are inconsistent on different platforms. Example: the following script will show "Control down" immediatel... Read more

1
votes
Duplicate

"Prepare iOS For Recording" makes sound volume really low on iPhones

Audio

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Apr 15, 2013

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Version/s:

To reproduce:1. Build and run on iPhone2. Turn on background audio3. Sound volume is very low Reproduced with iPhone 4s 5.1.1, iPhon... Read more

1
votes
Duplicate

Mute button doesn't work with "Prepare iOS For Recording"

Audio

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Apr 15, 2013

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Version/s:

To reproduce:1. Build and run on iPhone or iPad2. Turn on background audio3. Mute volume with mute button4. Audio is still playing R... Read more

0
votes
Won't Fix

Persistent storage using PlayerPrefs does not work in a NaCl

NaCl

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Apr 15, 2013

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Version/s: 4.2.0a1

Steps to reproduce : - import the project attached- create an empty game object- attach the script- build for NaCl- run both in Chro... Read more

0
votes
Postponed

Scripts in the "Standard Assets (Mobile)" folder should be compiled toge...

Scripting

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Apr 16, 2013

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Version/s: 4.1.2f1

Scripts in the "Standard Assets (Mobile)" folder should be compiled together with the scripts in the "Standard Assets" folder. Read more