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[OSX] Editor crashes after updating CustomRenderTexture with CustomRende...
Steps to reproduce:1. Open attached “CustomRenderTexture.zip” Unity project2. Open “Main” scene3. Enter Play mode Reproduced in: 201... Read more
Shaders with Tessellation and Custom Lighting break
How to reproduce:1. Open Unity2. Load tester-submitted project(Link to OwnCloud archive in the edit section)3. Open 'TessMaterialTes... Read more
Sprite.Create() is Creating a sprite with incorrect bounds
How to reproduce:1. Open QA provided stripped project "SpriteCreateBounds.zip"2. Enter play mode-- Notice one sprite is at the centr... Read more
[macOS 10.9] Crash when importing interactive tutorial
Steps to reproduce : - open Unity- go to Learn- try to import any tutorial and Unity will crash *Note:Regressed somewhere between 20... Read more
[Particles] Particle bounds are incorrect when parented to animator
To reproduce:1. Open project(link in edit)2. Enable `Show Bounds` for particle system3. Press play4. Move camera, notice how the bou... Read more
Guard animation from Adam Character Pack is no longer correct
Steps to reproduce: 1. Open attached project2. Open scene "Guard_Scene"3. Run it4. Notice that his right hand is offset (screenshot ... Read more
[PLM] Memory addressing errors are shown after pressing 'Generate Lighti...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. Open Lighting Settings window (Window>Ligh... Read more
[Android] Meshes not getting batched when GPU instancing is enabled
Meshes not getting batched when GPU instancing is enabled Steps to Repro: 1. Open attached project2. Build and run on an Android Dev... Read more
Editor slow to open menu items (File, Edit, Etc) after compilation, when...
Reproduction steps: 1. Open "MinimalRepro" project2. "Tools" -> "Create MegaScript"3. Wait for all the scripts to compile (Until ... Read more
[WebGl] TouchPhase.Stationary does not get called when receiving touch i...
To reproduce:1. Open project attached (touch input required)2. Build it for WebGl3. In your built project try touching and holding y... Read more
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