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[iOS] Native view controller rotates in all orientations when the applic...
Steps to reproduce: 1. Open attached project2. Notice that only 'Portrait' orientation is allowed in iOS Player Settings3. Build the... Read more
[WheelCollider] Moving vehicle over objects makes vehicle bounce
1. Open attached project2. Open scene "WheelColliderTest"3. Press play4. Drive forward over objects on ground and vehicle will start... Read more
[2D Collision] Wrong direction of the particles when collision module da...
To reproduce the issue follow the steps:1. Open "Particle System Bug" project2. Open "Particle System Wrong Work" scene3. Play scene... Read more
[2D] Sprite shader regression since Unity 5.3.3 (ETC1 split alpha? possi...
Very likely a duplicate of http://issuetracker.unity3d.com/issues/2d-default-sprite-shader-source-does-not-work-with-etc-plus-alpha-... Read more
[Shuriken] Invalid AABB b0 error messages with world collision
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play4. Wait for 3 secs and inspect the console. E... Read more
[UI] Canvas changing position with non UI element parent (Screen space -...
Reproduction steps:1) Create new project2) Create UI Canvas (Render mode: Screen Space - Overlay)3) Create UI Image as Canvas child4... Read more
EntryPointNotFoundException is thrown if iOSSupport does not exists when...
1. Make sure that PlaybackEngines does not contain iOSSupport2. Create new project3. Build and Run to tvOS4. EntryPointNotFoundExcep... Read more
[tvOS] UnityEngine.Apple.TV not documented in the scripting references
None of the properties in UnityEngine.Apple.TV.Remote are documented.See 'Remote.mem.xml' in '/Volumes/WD_Drive/Workspace/unity/Docu... Read more
[iOS] Texture on device takes more memory than it should
To reproduce:1. Open the attached project2. Build for iOS with Profiler attached3. Build with Xcode to iOS device4. Open Profiler wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used