Search Issue Tracker
Fixed in 5.3.6
Votes
5
Found in
5.3.3f1
Issue ID
780964
Regression
Yes
[2D] Sprite shader regression since Unity 5.3.3 (ETC1 split alpha? possibly duplicate of 795931)
Very likely a duplicate of http://issuetracker.unity3d.com/issues/2d-default-sprite-shader-source-does-not-work-with-etc-plus-alpha-split-on-android-device
NOTE: Attached repro currently does not work anymore due to online functionality, but see above. Probably same issue.
To reproduce:
1) Open the attached project
2) In standalone settings select OpenGL2 as primary rendering API
3) Run the "Start" scene. Notice that whole plain is darker compared to Unity 5.3.2 or using different API
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment