Search Issue Tracker
Fixed in 5.3.6
Votes
5
Found in
5.3.3f1
Issue ID
780964
Regression
Yes
[2D] Sprite shader regression since Unity 5.3.3 (ETC1 split alpha? possibly duplicate of 795931)
Very likely a duplicate of http://issuetracker.unity3d.com/issues/2d-default-sprite-shader-source-does-not-work-with-etc-plus-alpha-split-on-android-device
NOTE: Attached repro currently does not work anymore due to online functionality, but see above. Probably same issue.
To reproduce:
1) Open the attached project
2) In standalone settings select OpenGL2 as primary rendering API
3) Run the "Start" scene. Notice that whole plain is darker compared to Unity 5.3.2 or using different API
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment