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Typo in the description of Selection.activeObject
To reproduce:1. Open a new Unity project2. Open a new C# script3. Include UnityEditor4. Type in Selection.activeObject and look at t... Read more
Particle System is not shown in the Game View after disabling/enabling "...
Reproduction steps:1. Open the attached project "testParticles.zip";2. Open the "demo scene";3. Select "Particle System" object and ... Read more
Objects using HideAndDontSave, after being disbled and enabled, are visi...
Steps to reproduce: 1. Download and open the attached project2. Select "HiddenObjectInspector"3. Click "Create It Now"4. Click on an... Read more
Float values, serialized with JsonUtility.ToJson, are sometimes too prec...
To reproduce: 1. Open the project, attached by the tester (floatSerialization.zip)2. Open the "scene" scene3. Enter Play mode4. Open... Read more
Camera won't render custom shader to texture
How to reproduce:1. Open Unity2. Load user submitted project3. Open 'TestCubeView.unity' scene4. Notice a grey cube being rendered t... Read more
Applying a prefab with UI elements adjusts the UI object position
To reproduce:1. Open attached Unity project "PrefabUIBug.zip"2. Open "RandomEvents" scene3. In the Hierarchy, navigate to InGameUIRa... Read more
[MacOS] EditorPrefs.SetString fails to set value if used in batchmode
To reproduce:1. Download project2. Run from command line:/Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit -projec... Read more
UnityWebRequest using "../" at the start of a URL will result in an inte...
How to reproduce:1. Download attached project file and open "test" Scene2. Select the Main Camera in Hierarchy Window and set the UR... Read more
[OSX 10.13] CPU usage on built empty scene is much higher than on 10.12 ...
To reproduce:1. Create a new project2. Disable Directional light(for better repro)3. Build and run scene4. Open activity monitor Exp... Read more
"Prefab power" tutorial has a typo in the word "transform"
Steps to reproduce: 1. Download the tutorial and keep going until the 12th step. Expected: "All GameObjects have a tranform componen... Read more
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