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[Layers] When layer's name is too long, it becomes invisible in drop dow...
Steps to reproduce:1. Open attached project and open scene "layergg".2. Select game object named "GameObject".3. In "Inspector" wind... Read more
[GLCore][HLSL2GLSL] Using uniform naming t0 or other generated ones resu...
Info:Using sames names that a generated in HLSL2GLSL translation results in redaclaration. For example glsl shaders in unit uses tem... Read more
Editor crashes upgrading project in AnimationCurveTpl<Vector3f>::Evaluat...
Crashing when upgrading from 5.2 -> 5.3 and 5.2 -> 5.4. Repro steps:1. Open project "animation_crash.zip" with 5.3 or 5.4 vers... Read more
Child Box Collider is scaled incorrectly when parent scale is set to the...
To reproduce issue follow the steps:1. Open Unity Bug Test2. Run Unity Bug Test Scene3. Observer "BugGameObject" GameObject and it's... Read more
Canvas, disabled on start, gets blurry when streched
Steps to reproduce:1. Download and open attached project "townsendLandon_BallWithHands_Unity5.zip"2. Open scene "grasslands_03"3. Ma... Read more
[GLCore][GLLegacy][OSX] Color picker produces artifacts
Info:Color picker selecting results in artifcats. It is regression fomr b10, used to work in b9. I checked changsets between them, b... Read more
[OSX] System.Environment.SpecialFolder.Personal returns different path o...
1. Open attached project2. Open scene "MainScene"3. Press play and look at console, it will print /Users/yourusername folder4. Build... Read more
Animator Override controllers not playing animations on device
Animator Override controllers not playing animations on device when the AnimationController is in a AssetBundle and the AnimatorOver... Read more
Shadows casting through opaque objects, which don't cast shadows
BY DESIGN: If big cube isn't in the shadow buffer there is no way for the bottom plane to know it occludes the shadow caster To repr... Read more
Exception calling AndroidJavaObject.Call<AndroidJavaObject>() from a cus...
Reproduction steps:1. Open the attached project2. Build and run the project on Android device3. Press the "Call" button4. Watch the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used