Search Issue Tracker
Fixed in 5.6.0
Votes
4
Found in
5.3.3p2
Issue ID
780705
Regression
No
Canvas, disabled on start, gets blurry when streched
Steps to reproduce:
1. Download and open attached project "townsendLandon_BallWithHands_Unity5.zip"
2. Open scene "grasslands_03"
3. Make sure Maximize on Play is on
4. Play scene
5. Press Escape button on keyboard
Actual result: Notice that UI is blurry
Expected result: UI is not blurred
Screenshots.
Blurry: https://gyazo.com/171d7bb17a353a10842aa16895846249 (Maximize on play is on)
OK: https://gyazo.com/bb2026f81860e627c8d9611fa933feb3 (Maximize on play is off)
Note UI doesn't get blurred when the game is not maximized on play
Tested and reproduced on:
Windows 10
Unity 5.3.4f1, 5.4.0b11
Was unable to test prior 5.3 due to multi scene editing, and was unable to strip project successfully
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
SnoozePouch
Feb 27, 2017 19:43
The same happens for me. I .enable=false the canvas object in start(), and when I do enable it later, it is completely blurry. As I click on certain items, they actually update and become crisp again.