Search Issue Tracker

7
votes
Fixed

EditorOverhead takes significantly more time after 2017.3.0a5

Scene/Game View

-

Nov 02, 2017

-

Version/s: 2017.3.0a5, 2017.3.0b7

Steps to reproduce:1. Open user's attached project2. Play the scene3. In profiler, sort methods by "Time ms"4. Observe EditorOverhea... Read more

0
votes
Fixed

Scene view becomes gray when changing Mesh after painting Cloth Self-Col...

Themes

-

Oct 30, 2017

-

Version/s: 2017.3.0b7

Scene view becomes gray when changing Mesh in "Skinned Mesh Renderer" after painting Cloth Self-Collision in Play mode, Console will... Read more

1
votes
Won't Fix

UnityEditor.Experimental.AssetImporters loses reference to an object lin...

Asset - Database

-

Nov 02, 2017

-

Version/s: 2017.1.1p2

To reproduce:1. Open project2. Open 'Garbage' scene3. Select Main Camera4. Notice that 'mymagic' asset is assigned to 'Garbage' obje... Read more

0
votes
Fixed

Mono compiler crashes while compiling C# script method

Mono

-

Oct 19, 2017

-

Version/s: 2017.2.0f3

Mono compiler very rarely crashes trying to compile AStarPath.Update() method. The crash can occur while pressing starting to play t... Read more

0
votes
Fixed

Audio Source Output field is not updated when changing Output via scripting

Audio

-

Nov 02, 2017

-

Version/s: 2017.3.0b7

To reproduce:1. Open attached package2. Run AudioSourceOutput scene3. Switch between toggles4. Notice that Audio Mixer groups are sw... Read more

2
votes
Fixed

Particle emission with Rate Over Distance does not work when moving it i...

Visual Effects - Legacy

-

Nov 01, 2017

-

Version/s: 2017.2.0b1, 2017.2.0f3

Steps to reproduce:1. Open user's attached project2. Open scene "Main"3. Play the scene Expected result: As the gameobject with Part... Read more

0
votes
Fixed

[anim] Center of mass gizmo is on the floor

Animation

-

Nov 02, 2017

-

Version/s: 2017.3

Mass Center gizmo is on the floor, when it should be close to the hips position. see attached images. repro:- import attached motion... Read more

0
votes
Fixed

[VR|SPS|Mac] On Mac in Vertex Lit mode with Single Pass Stereo all geome...

XR SDK

-

Nov 02, 2017

-

Version/s: 2017.2.0f3

I have a simple scene with four capsules lit by a directional light. In Player settings I chose Mock HMD and Single Pass Stereo. In ... Read more

0
votes
Fixed

[VR|Mac|SPS] Lights don't work on Legacy Vertex Lit shaders in Forward R...

XR SDK

-

Nov 02, 2017

-

Version/s: 2017.2.0f3

Using Forward rendering on Mac with Single Pass Stereo, lights fail to illuminate objects that use the Legacy Vertex Lit shader. Thi... Read more

0
votes
Fixed

GUIUtility.ScreenToGUIPoint always returns (0, 0) when used in Update()

IMGUI

-

Oct 25, 2017

-

Version/s: 2017.1.0f1, 2017.2.0f3

To reproduce:1. Open 'ErrorPOC' project2. Play scene3. Click RMB in game view window Expected: Input.mousePosition and ScreenToGUIPo... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.