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[Mixed Reality] Spot or Point lighting problem in Windows Mixed Reality
Adding some notes based on investigation. 1. This issue only occurs during multi-pass rendering. Single-pass and single-passed insta... Read more
[Android] Player containing default Terrain crashes on certain devices u...
How to reproduce:1. Open the attached "Terrain Crash" project2. Build and Run project to Android device Actual result: Player gets o... Read more
Animator Controller causes Asset Bundle to load significantly slower
To reproduce:1. Open attached project;2. Open "Main" scene and enter Play mode;3. Click buttons "LoadAsbOne", "LoadAsbCtrl" and "Loa... Read more
Re-enabling Animator changes default Animator component values
To reproduce:1. Open the attached project;2. Open TestScene.unity and hit play;3. Click "Hide" button;4. Click "Disable" button;5. C... Read more
[WindowsMR] 18.1 - Editor crashes starting playmode after HMD is disconn...
REPRO STEPS 1. Start Editor2. Disconnect HMD3. Start play mode4. Stop play mode5. Connect HMD (Wait for MRP to say "Ready")6. Start ... Read more
NavMesh bakes inside collider marked as Not Walkable
Steps to reproduce:1. Open attached project "New Unity Project (2).zip"2. Make sure the cube scale is large enough (20,10,20 is fine... Read more
[Android] Setting Screen.fullScreen = false does not leave fullscreen mode
How to reproduce:1. Open QA Attached project2. Deploy to device3. Notice app nav bar disappearing twice Reproduced on: 2018.1.0a1, 2... Read more
Input from the Chinese IME's get duplicated in the Editor's Input Fields
How to reproduce:1. Create a new Unity project2. Create two UI Input Fields3. Download and install a Chinese IME (during this test h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Multiplayer Play mode tool doesn't see the list of Play Mode scenarios when using 6000.3.x
- Input field does not update when selecting the same input field after previous input was canceled
- No warning thrown when modifying array size while editing multiple objects
- Root Motion Node option does not revert when changing the selection and clicking "Revert" in Inspector
- VFX Graph prefabs are not fully instanced when they are instantiated via a script