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MonoBehaviour script with a Namespace and an Interface which has a metho...
Steps to reproduce:1. Open attached “ScriptLoaded.zip” project2. Open “Main” scene3. Select “Doesn’t work” object in Hierarchy4. Loo... Read more
Particles glitch and show visual artifacts when ribbon count is higher t...
Steps to reproduce: 1. Open attached project2. Open 'Sample' scene3. Select 'Particle System' in the Hierarchy4. Observe Scene and/o... Read more
[Vuforia] No option to switch Off the AR camera
AR camera gets enabled automatically in each scene of the project with Vuforia Enabled in Player Settings. Developer may not need AR... Read more
Auto Sync Transforms does not sync correctly when using AddRelativeForce
To reproduce:1. Open users attached project "AddRelativeForceBug.zip"2. Open "Test.unity" scene3. Enter play mode4. Press space and ... Read more
Performance hit when there are many gizmos on scene
Performance hit when there are many gizmos on scene 1. Open attached project2. Launch scene "slow"3. In Hierarchy, click on GameObje... Read more
Sprite icons are not showing their preview when Assets zoom is at minimum
Sprite icons are not showing their preview when Assets zoom is at minimum 1. Import any sprite into Assets2. Adjust Assets zoom to m... Read more
UI text dissapears from Scene and Game views after Reimporting any Textu...
To reproduce:1. Open attached project;2. Enter "Main UI" scene;3. Reimport any Texture or Sprite (Assets > Sprites);-note: it doe... Read more
UI Slider Handle and Fill change their positions after making a Canvas P...
To reproduce:1. Create a new project;2. Create a Slider: GameObject > UI > Slider;3. Create a Prefab out of the Canvas. Expect... Read more
Unity Linker crashes with exception when using a managed DLL that has a ...
Unity Linker crashes with exception (System.InvalidProgramException: Failed to resolve [UnityEngine]System.Resources.NeutralResource... Read more
Error CS0266 when using Implicit operator to convert Nullable<> struct t...
Steps to reproduce:1. Open attached “ImplicitConversion.zip” project2. Observe Console tab Expected results:Script is compiled and n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes