Search Issue Tracker
Fixed in 2017.3.0f3
Votes
3
Found in
2017.2.0f1
2017.3.0b9
Issue ID
969896
Regression
No
[Vuforia] No option to switch Off the AR camera
AR camera gets enabled automatically in each scene of the project with Vuforia Enabled in Player Settings. Developer may not need AR camera in every scene of the project.
Steps to Reproduce:
1. Create a new Project.
2. Go to Player Settings >> Enable Vuforia Augmented Reality
3. Create a new Scene.
4. Play Scene.
Note : Vuforia AR camera files gets automatically attached to MainCamera.
Expected Result: There should be some option to TurnOff the AR camera for some scenes.
Notes:
- Appears on both Mac and Windows
Reproduced on : 2017.2.0f1,2017.3.0b9
Regression on: 2017.2.0f1
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
hyprstereo
Feb 19, 2018 09:42
I agree with this issue, still applicable to Unity3d 2017.3.0p2, I only need the AR feature on 1 scene, but when i created a new scene that is suppose to be non-AR, the Vuforia somehow attached itself to the main camera and changed the camera settings by including the background plane (webcam), disabling it at global settings will disable the AR altogether.