Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.3.X
Votes
0
Found in
2017.3.0b10
Issue ID
969863
Regression
No
Particles glitch and show visual artifacts when ribbon count is higher than currently emitted particles count
Steps to reproduce:
1. Open attached project
2. Open 'Sample' scene
3. Select 'Particle System' in the Hierarchy
4. Observe Scene and/or Game View
Actual result: particles glitch and show visual artifacts when ribbon count is higher than currently emitted particles count (video attached)
Reproducible with: 2017.3.0b1, 2017.3.0b10, 2018.1.0a4
Not reproducible with: 2017.3.0a7 (where this feature was introduced in)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
LucianoMacaDonati
Sep 13, 2018 16:23
I'm having a similar issue but it happens with the default particle system without any modifications. Were you able to solve it somehow?