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Generate a terrain based on AnimationCurves do not work in standalone b...
Look user's description. Checked on windows 7. Simply play the game in the Editor to see how the terrain should look normally, then ... Read more
Resources.LoadAll does not accept Path.DirectorySeparatorChar characters...
Resources.LoadAll only accepts Path.AltDirectorySeparatorChar characters in the path. using Path.DirectorySeparatorChar fails. if yo... Read more
Portrait upside down doesn't work on bb
To reproduce:1. Open attached Simple_project2. Build and run on BB3. Device won't rotate to "Portraid upside down" and uses "Portrai... Read more
Crash when opening a scene
Steps to reproduce : - import the project attached- try to open the scene INITScene- press play and notice the crash Read more
Flash player build memory errors
Repro steps:1. Open project BTMountainForUnity;2. Try to build project on Flash player platform;3. While building, errors appear in ... Read more
Materials are lost after importing from 4.0
Steps to reproduce : - import the fbx attached by the user in the last reply- notice that the prefab has lost the materials Regressi... Read more
[HideInInspector] doesn't work for shaders
Steps to reproduce : - open the project attached- select "viewcone" material All properties should be hidden in the inspector when u... Read more
[Collision] Shuriken particle-mesh collisions are using smoothed normals...
Steps to reproduce : - import the project attached- open the scene- in the scene view tab move the particle system up and down- noti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used