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6
votes
Fixed

Random spikes in CPU usage in runtime caused by Physics.Processing

Physics

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Jan 01, 2018

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Version/s: 2018.1.0a7, 2018.1.0b1

Steps to reproduce:1. Open attached “PerformanceIssue.zip” Unity project2. Open scene “Main”3. Enter Play mode4. Open Window->Pro... Read more

0
votes
Fixed

PackedMemorySnapshot: Type contains staticFieldBytes, but has no static ...

Scripting

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Jan 03, 2018

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Version/s: 2017.3.0f3

Steps to reproduce1. Open user attached project2. Click Mainmenu > BugReport > Open TestCode Window3. Click Capture Memory 'Ed... Read more

0
votes
Won't Fix

[Android] [GearVR] When "Single Pass" Rendering is enabled Samsung Galax...

XR SDK

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Jan 03, 2018

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Version/s: 5.6.4p4

Reproduction steps:1) Download and open QA attached project (own cloud link)2) Build and run it on Samsung Galaxy Note 8 (with Qualc... Read more

0
votes
Not Reproducible

PackedMemorySnapshot: Incorrect name for generic types

Scripting

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Jan 04, 2018

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Version/s: 2018.1.0b1

Steps to reproduce:1. Open user attached project2. Select "Assets/New My Scriptable Object.asset" in Project panel3. Click Mainmenu ... Read more

0
votes
Fixed

[GLCore] Crash when using indirect args buffer as RWBuffer

OpenGL

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Jan 08, 2018

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Version/s: 2017.2.1p1

How to reproduce:1. Download user provided project2. Open the project and change the graphics API to GLCore or launch the editor wit... Read more

3
votes
By Design

Vector3.SignedAngle() ignores axis parameter

Scripting

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Jan 09, 2018

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Version/s: 2017.3.0f3

To reproduce:1. Open repro project2. Play scene Expected: message 'Expected: 0 Actual: 0' will be thrownActual: Vector3.SignedAngle(... Read more

0
votes
By Design

"Does not contain a definition" error for texture.imageContentsHash when...

Scripting

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Jan 09, 2018

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Version/s: 2017.3.0f3

To reproduce:1. Open attached Unity project "Unity201703BUG.zip"2. Inspect "TestTexture" script in the Assets folder3. Build and run... Read more

0
votes
Fixed

[Auto] Baking pipeline still runs even if GI systems are disabled

Progressive Lightmapper

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Jan 09, 2018

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Version/s: 2018.1.0a6

Steps for reproduction:1) Download the project below and open scene `t1`2) Ensure that all GI systems are disabled in lighting windo... Read more

0
votes
Duplicate

[Auto] Baked lights don't fallback to Realtime when GI systems are disabled

Progressive Lightmapper

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Jan 09, 2018

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Version/s: 2018.1.0a6

Steps for reproduction:1) Download the project below and open scene `t1`2) Ensure that all GI systems are disabled in lighting windo... Read more

0
votes
Not Reproducible

[Speed Tree]Assertion failed error appears when the user stops play mode...

Speedtree Integration

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Jan 09, 2018

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Version/s: 2018.1.0b1, 2018.1.0b2

Assertion failed error appears when the user exits the play mode when billboard renderer component is attached to a speed tree and p... Read more

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