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[TextureSheetAnimation] Start Frame range is one frame longer than avail...
The start frame range is one frame longer than the number of frames (image attached). Repro steps:1. Open Test scene from attached p... Read more
[Collision] The default World Collision Radius value of 1 changes behavi...
Since World Collision Radius is a new addition (before world collision was using the center of the particle), setting the default va... Read more
[MultiDisplay][Editor] Canvas size depends on active Game view window si...
Reproduction steps:1) Open users attached project2) Open "DisplayTest" scene3) Update each "Game view" by clicking "Aspect ratio" dr... Read more
[MultiDisplay] Resizing with SetParams has strange side-effects when usi...
Steps to reproduce1. Open users attached project2. Build the project and run it- Press either 1 or 2 to select window and press spac... Read more
[Trigger] Exit callback stopped working
Exit callback on particle triggers is not working. Repro steps:1. Open Bug_RadiusScale scene in 5.4.0b142. Press play and observe pa... Read more
[MaskableGraphic] onCullStateChanged is not triggered for child elements...
Steps to reproduce: 1. Open attached project2. Open scene "asdf"3. In project tab, notice "CullMe" script. It adds onCullStateChange... Read more
[UI][Text] Last word of Text content string cut when overflowing horizon...
With a Text component, in a line with a space, when using "Horizontal Wrap" and "Vertical Truncate" any words which overflow horizon... Read more
[WSA] on Universal 10 Screen.orientation returns "Autorotation" instead ...
Screen.orientation returns "Autorotation" instead of the actual orientation when running a UWP app on Windows 10. Once the Surface d... Read more
When the parent object uses a Mask, the child canvas disappears complete...
How to reproduce:1. Open the attached project2. Open "Masked Inner Canvas" scene3. Expand Canvas>Mask Panel and select Inner Canv... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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