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Visual Element's Pseudo State stays in Hover when there's a different in...
How to reproduce: 1. Open attached project "case_1359408.zip" 2. Open Scene Scenes/SampleScene 3. Enter Play Mode 4. Open Window > U... Read more
"'BuildTargetDiscovery' is inaccessible due to its protection level" err...
Reproduction steps: 1. Create a new project 2. Go to Unity Download Archive 3. Open release notes of the version the project was cre... Read more
[URP] UniversalRenderPipelineAsset does not support multi-edit
Steps: 1. open a URP project (for example, make a new URP template project) 2. In project tab, select multiple assets of type Univer... Read more
Stretched horizontal lines in Texture when using Sample Texture 2D Array...
How to reproduce: 1. Open the attached project ("2021-08-06-FPS.zip") 2. Open "BilboardDirectionalAnimated.shadergraph" (Assets -> -... Read more
[Input System] New Input system registering Active Touches when app lose...
How to reproduce: 1. Open the attached project "2020.3.4f1-1.1pre6.zip" 2. Select Android platform and press "Build And Run" 3. When... Read more
"compiler limit: token overflowed internal buffer" error when a IL2CPP b...
Reproduction steps: 1. Open the attached "UWP_FatalError.zip" project 2. Select IL2CPP Scripting Backend in Player Settings 3. Build... Read more
Property fields are misaligned in UI Toolkit Samples window
Steps to reproduce: 1. Create/Open any Unity project 2. Open Window -> UI Toolkit -> Samples -> Numeric Fields 3. Observe property ... Read more
Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and ...
How to reproduce: 1. Open the attached project "MemResearch_2022.zip" 2. From the Project tab, open Assets/Scenes/MainScene.unity 3.... Read more
[VFX Graph] NRE are thrown to the Console on Play Mode when VFX is attac...
How to reproduce: 1. Create a new VFX and drag it to the Scene 2. Open VFX Asset and attach it to the GameObject 3. Enter Play Mode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object