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[OSX] Built scene can be played in higher than desktop resolution in win...
To reproduce:1. Change desktop resolution to lower than default2. Open repro project3. Build and run scene4. Play on higher than des... Read more
Imported Audio Clip size includes both Editor and Player compressed data...
Steps to reproduce:1. Open attached project2. Set build platform to WebGL or any other (Android, iOS)3. Check out import settings fo... Read more
Assertion '!(transfer.IsRemapPptrTransfer() && transfer.IsReadingPptr())...
How to reproduce:1. Open the attached "ComputeShaderExample" project and "test" scene2. Click on "WaterPlanes" GameObject in Hierarc... Read more
Center pivot point position is not consistent
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Make sure pivot mode is set to center4. In hieararchy, multi-sele... Read more
Material preview is missing when using Shader that uses TRANSFORM_TEX ma...
How to reproduce:1. Open the user attached project and "main" scene2. Enter playmode and observe that the particle effect using Prob... Read more
OverlapCapsuleNonAlloc is detecting Mesh Collider where the capsule is n...
Reproduction steps:1. Open the attached project "961760.zip";2. Open the CSGErrorExample scene;3. Make sure that the Gizmos are draw... Read more
The Text component on the Content UI Object displays additional informat...
Steps to reproduce:1. Create a new Unity project2. Create UI->Scroll View3. Expand Canvas->Scroll View->Viewport->Conten... Read more
[Android] Screen orientation can not be changed when playing video with ...
To reproduce: 1. Download and open attached "ScreenOrientationTest.zip" project.2. Build and run for any Android device.3. When appl... Read more
Giving a MonoBehaviour script particular names changes its icon
The Icon for a MonoBehaviour script in the Project view can change if it is given particular names. Two examples are 'Folder' and 'G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open