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0
votes
By Design

[Emulation] Shaders with #pragma exclude_renderers gles show up in edito...

OpenGL

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Apr 04, 2016

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Version/s: 5.4.0b12

1) Open attached project "EmulationBug"2) Open scene "Demo"3) Set build target to Android4) Make sure that Graphics Emulation is set... Read more

0
votes
Fixed

[Vuforia] Application crashes when loading next scene on Android devices...

Android

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Mar 29, 2016

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Version/s: 5.4.0b11

Reproduction steps:1. Open the attached project2. Build and run the project on Android device with Exynos 5 SoC family3. App crashes... Read more

3
votes
Fixed

Display.main returns left screen instead of selected main in Win Standal...

Window management

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Apr 02, 2016

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Version/s: 5.3.3p2

To reproduce the issue follow the steps:1. Have at least two display connected2. Open "Test5_4" project3. Open "Main" scene4. Build ... Read more

4
votes
Won't Fix

Shadow disappears with oblique projection matrix, fix for case 686520 do...

Shadows/Lights

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Apr 01, 2016

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Version/s: 5.4.0b12

Reproduction steps:1) Open attached project "ObliqueProjectionShadows"2) Open Assets/Problem/Problem scene3) Enter play mode--- Obse... Read more

0
votes
Fixed

[Linux Editor] Mouse clicks are registered on the wrong side of the scre...

Linux

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Mar 16, 2016

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Version/s: 5.4.0b10

Steps to reproduce:1. Download and open the attached project ("Bug Test Project")2. Build for Linux architecture X86_64 and Run it3.... Read more

0
votes
Fixed

OnClientError() does not throw an error when connection times out

Networking

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Apr 03, 2016

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Version/s: 5.3.4p1

Reproduction steps:1. Open the attached project2. Open scene "offline"3. Play4. Click the "Connect" button5. Notice that there was n... Read more

1
votes
Fixed

[Android] When screen resolution is changed there is a frame with graphi...

Android

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Apr 04, 2016

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Version/s: 5.3.4p1

Reproduction steps:1) Open attached project "ResolutionChangeBug"2) Build scene "Test" for Android3) Run on a device--- Every second... Read more

0
votes
Duplicate

[VR] Reflections don't work with deferred rendering + stereo single-pass

VR

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Apr 04, 2016

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Version/s:

Currently reflections don't work when using deferred rendering with stereo single-pass enabled. You can use the project in this bug ... Read more

1
votes
Fixed

Deleting large number of objects crashes Unity at UndoBase::DetermineUnd...

Assets Management

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Apr 05, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1. Open attached project "785775.zip"2. Open scene "BootScene"3. In hierarchy, notice "wand_gateway" object4. Ex... Read more

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