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[Emulation] Shaders with #pragma exclude_renderers gles show up in edito...
1) Open attached project "EmulationBug"2) Open scene "Demo"3) Set build target to Android4) Make sure that Graphics Emulation is set... Read more
[Vuforia] Application crashes when loading next scene on Android devices...
Reproduction steps:1. Open the attached project2. Build and run the project on Android device with Exynos 5 SoC family3. App crashes... Read more
Display.main returns left screen instead of selected main in Win Standal...
To reproduce the issue follow the steps:1. Have at least two display connected2. Open "Test5_4" project3. Open "Main" scene4. Build ... Read more
Shadow disappears with oblique projection matrix, fix for case 686520 do...
Reproduction steps:1) Open attached project "ObliqueProjectionShadows"2) Open Assets/Problem/Problem scene3) Enter play mode--- Obse... Read more
[Linux Editor] Mouse clicks are registered on the wrong side of the scre...
Steps to reproduce:1. Download and open the attached project ("Bug Test Project")2. Build for Linux architecture X86_64 and Run it3.... Read more
OnClientError() does not throw an error when connection times out
Reproduction steps:1. Open the attached project2. Open scene "offline"3. Play4. Click the "Connect" button5. Notice that there was n... Read more
[Android] When screen resolution is changed there is a frame with graphi...
Reproduction steps:1) Open attached project "ResolutionChangeBug"2) Build scene "Test" for Android3) Run on a device--- Every second... Read more
[VR] Reflections don't work with deferred rendering + stereo single-pass
Currently reflections don't work when using deferred rendering with stereo single-pass enabled. You can use the project in this bug ... Read more
Deleting large number of objects crashes Unity at UndoBase::DetermineUnd...
Steps to reproduce: 1. Open attached project "785775.zip"2. Open scene "BootScene"3. In hierarchy, notice "wand_gateway" object4. Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow