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Changing OffMeshLink.startTransform.Position causes strange agent's beha...
Agent loses path and goes to the corner of the NavMesh closer to the destination while correct path to the destination is possible. Read more
On scene load the material tiling values appear to be set to 0
Occasionally on scene load the material tiling values appear to be set to 0. Tested device:Samsung Galaxy S3 (GT-I9300) with Android... Read more
Win Store App camera decoding problems on Tegra device
Camera doesn't show proper view with bigger than 1280:720 resolution.More details about bug are in user's description; Repro steps:1... Read more
OS X builds with either the x86_64 or Universal option do not have the a...
To reproduce:1. Open project OSXIcons2. Change Architecture to x86_64 or Universal3. Build to standalone The produced app does not h... Read more
crash on playing scene with AudioClip.Create example repeatedly
-e: see title, works fine in windows editor, crashes on osx (tested 10.8.4) -repro:--open attached project or make a new one using h... Read more
Cannot raise the values while scrolling in Sprite Editor
Steps to reproduce : - import the project attached- select the texture- in the Inspector click on Sprite Editor- go to Slice and sel... Read more
Bug in shader fog code in OS X
To Repro:1. Open the attached project i OS X and scene.2. Notice the cube with the green leafs doesn't have fog3. Open the "GlobalUV... Read more
Profiler.AddFramesFromFile() Crashes Editor when loading Xbox 360 data
The attached project has been used to generate both profiling data from a windows build and an X360 build.The Dumps from PC and X360... Read more
The Animation Component can't be searched in Hierarchy Tab
Steps to reproduce : - create a new project- create a game object in the Hierarchy- create a new animation clip from the Project Bro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message