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EditorGUILayout.EnumMaskField is misleading by stating that Enum is retu...
Steps to reproduce: 1. Open attached project2. In top menu, open window "Tools > EditorGUILayout.EnumMaskField Reports Incorrect ... Read more
Crash in AnimationClipPlayable::SetClip when playing scene
To reproduce:1. Open attached project (repro784839.zip)2. Run Test scene3. Resume scene if it gets paused by error4. Editor crashes ... Read more
When V-Sync is disabled Input.GetAxis() returns near 0 values in standal...
To reproduced the issue follow the steps:1. Open "testInput" project2. Open "1" scene3. Make sure virtual sync is disabled in qualit... Read more
Lightmap Indexes Overwritten on Additive Level Loads
Repro steps:1) Open the project2) Build Lighting for scenes Scene1/Scene2/Scene33) Open the main scene and play it4) Notice all the ... Read more
Cannot build for Android with AAR with dynamic references like "${applic...
If you drop a new style .aar file (like the included "play-services-measurement-8.4.0.aar") which contains dynamic references like "... Read more
Framerate is not capped while running in background
Steps to reproduce:1. Build and run attached project's scene "log_delta_time".2. Time.deltaTime is logged.3. Minimize window and the... Read more
[Linux][WebCamTexture] WebCamTexture does not work on Linux Player
Steps to reproduce:1. Download and open attached project "WebCamTest.7z"2. Build it for Linux universal (don't forget to include "Ca... Read more
Changing to lower Texture Quality breaks baked lighting
When changing Quality Levels at runtime, if the new quality setting has a lower Texture Quality level, then all baked lighting for i... Read more
Camera preview loses its depth test when changing between game and scene...
Steps to reproduce: 1. Download and import attached project. (CameraPreview_Strip.zip)2. Open scene: Classic_E06_F013. Select camera... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow