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[iOS] Social.Authenticate callbacks are no longer called after the login...
To Reproduce: 1. Build & run the attached app on iOS.2. Logout from your GameCenter account.3. Click 'Authenticate' and click 'C... Read more
[Plugins] Cannot pinvoke into a DLL which depends on another plugin on t...
In the project, there are two DLLs: A.dll and B.dll. A.dll depends on B.dll. You try to pinvoke into A.dll, you'll get a DllNotFound... Read more
[Mobile] Huge memory allocation when project is built with all graphics ...
1. Open attached project2. Build to iOS with all graphics APIs3. Look at initial memory allocation in instruments4. Rebuild project ... Read more
[Android] Reflection probes give completely wrong results on Samsung Gal...
Reflection probes give completely wrong results on Samsung Galaxy S III Mini VE with Vivante GC1000 Read more
[Android] Reflection probes are too bright with GLES3
Reflection probes are too bright with GLES3 Read more
[Android] Reflective surfaces are almost totally black on Samsung Galaxy...
Reflective surfaces are almost totally black on Samsung Galaxy S III Mini ARM Mali-400 Read more
Cannot select objects when Camera.Render() function is working
Reproduction steps:1. Open the attached project 7763252. Open scene "scene"3. Try to select any object by clicking on them in the Sc... Read more
[Preview] GameObject is partially rendered when camera with "Don't clear...
Steps to reproduce:1. Download and open project "camera"2. Open "Main" scene3. Select Main camera4. Play the scene and look at Camer... Read more
[Crash] Loading movie texture on scene load crash
What happened:The editor occasionally crashes (aprox 20% of the time) with a directx11 access violation error when setting up an ext... Read more
[VR] Combination of Player settings changes crashes Unity Editor
Using a simple project (probably any project) the Editor will crash if:1) When the Editor session starts, VR is enabled and default ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used