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Moving Ambient Occlusion in GearVR
Ambient Occlusion Shadow in GearVR is movingTo reproduce:1) Open the attached project2) Build it to Samsung S63) Move GearVR in fast... Read more
Director, applying animator controller to character using Director seque...
Director, applying animator controller to character using Director sequence creates crash repro:-assign a character to a sequence an... Read more
Shader error on shield portable when setting quality above good
Sprite is only rendered like a transparent quad with white outline on Nvidia Shield Portable when Quality is above good. Read more
Using command buffers to blit the scene depth won't work
In deferred rendering using BuiltinRenderTextureType.Depth in CommandBuffer.Blit produces the following warning: "CommandBuffer: bui... Read more
Director losing timelines
note: was not able to repro how the sequence asset got corrupted, but this project and repro shows the corrupted/no timleline sequen... Read more
[Shuriken] Size over lifetime works only for X axis when 3D start size i...
Steps to reproduce: 1. Download and import attached project.2. Open scene main.3. Press play or simulate particle system in editor E... Read more
Navmesh is stripped when building to iOS
How to reproduce: 1. Open attached project2. Select scene SampleScenes/Scenes/CharacterThirdPersonAI.unity in the project window3. G... Read more
"Constant Physical Size" option does not produce consistent/accurate res...
How to reproduce: 1. Open attached project2. Open scene Scene.unity- Note how the square which says '2cm' in the bottom right corner... Read more
[Android] [IL2CPP]App crashes while serializing jagged array using JSON ...
To reproduce:1) Open attached project and "JSONTests" scene2) Make sure Scripting Backend is set to IL2CPP in Player Settings3) Buil... Read more
[SkinnedMeshRenderer] Incorrect bounds when 'Update When Offscreen' is c...
Reproduction steps:1) Open users attached project2) Open "Hub_BugTest" scene3) Find "EV_Rig:EV_High" object in hierarchy (All Hub Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List