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[WebGL] UV error w/ localScale
-e: see title, instead of rendering a cube it renders big black areas -repro:--run scene in editor--notice nice lines for the cube--... Read more
[Audio]Low pass filter effect on Audio listener has no effect
Low pass filter effect on Audio listener has no effect 2. How we can reproduce it using the example you attached-Launch the attached... Read more
[WebGL] Downloading large asset bundles through WWW freezes WebGL builds
Repro steps:1) Open attached project "WebGLBundleTest"2) From the menu bar, select Build > Build Asset Bundles3) Build the projec... Read more
Drastic color shift in skybox using EXR skybox after unity 5.4.0b8
Morten M. called my attention to an unexpected change in how EXR color values appear in cubemap skyboxes in trunk versus Unity 5.4.0... Read more
Cannot change clip in animation window if selection is locked
Cannot change clip in animation window if selection is locked. 1. Create a game object.2. Open Animation Window and create a new cli... Read more
Changing clip in Animation Window does not update scene view.
Changing clip in Animation Window does not update scene view. 1. Open attached project.2. Open scene "2 animation reskinning".3. Ope... Read more
Particle renderer using Mesh is not affected by Material Property Block
Steps to reproduce: 1. Open attacked project2. Open block_test scene. Run the game3. There are 2 particle systems in the scene, both... Read more
[OS X] Game is always running in background if Standalone build was mini...
1. Open attached project2. Make sure 'Running in Background' option is turned off for Standalone platform (File -> Build Settings... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used