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Unity WebPlayer installation aborts with no errors
The Unity WebPlayer installation never finishes, showing "Installation aborted". No error messages appear. Read more
[Performance] Mesh.DrawVBO spike on iOS when mesh becomes first time vis...
To reproduce:1. How to get project info in edit2. Build project to iOS with profiling3. Copy Quest to Xcode Data folder4. Run projec... Read more
"Failed to load window layout" text doesn't fit in dialog
reproduced on Windows and Mac To replicate with this project,- open the Playmaker editor window, and dock it into your editor panels... Read more
Music continues to play after stopping game
To reproduce:1. Open project Bubblez_HD_Bug2. Run Bubblez sceneor watch attached video Read more
The function call Random.Range(-100.0f, 0.0f) is not working in Flash
The function call Random.Range(-100.0f, 0.0f) is not working on the Flash platform, the generated numbers are always the same. Read more
AudioListener.pause becomes false when suspended and then resumed
To reproduce:1. Open AudioListener suspend2. Build and run on iOS3. Press pause button4. Lock/background5. Return - audio is playing... Read more
Animation, mesh and folder icons are all in gray colors
Please see attached screen shot for details. Expected result: Maybe it would be easier for user to differentiate the different asset... Read more
Water reflection disappears if occlusion culling is baked in the scene
The water reflection disappears.When walking forward you see how the water reflection disappears and reappears. A very annoying grap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used