Search Issue Tracker
Won't Fix
Votes
0
Found in
4.0.0f1
Issue ID
495535
Regression
No
"Failed to load window layout" text doesn't fit in dialog
reproduced on Windows and Mac
To replicate with this project,
- open the Playmaker editor window, and dock it into your editor panels. (Playmaker menu)
this is a critical step which seems to cascade into problems at next launch
- create custom window layout in the editor and save it by name.
(I don't know if the order of the first 2 steps matter- maybe try reversing them if you don't see the problem below)
- comment out line 9 of the .cs file and save it. this intentionally introduces a scripting error, another required step to replicate the bug.
- save & quit the project.
- re-launch Unity on this project
you should see 2 things - an exception similar to what I pasted below, and the window layout is reverted to default, and picking your custom layout from the popup menu has no effect.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
- Graph Lines are not rendered when using Experimental GraphView or GridBackground
Add comment