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[Shuriken] Particle emission module burst min max should be unsigned int
Particle emission module burst min max should be unsigned int. Emission rate is also unsigned int, at this moment burst min max is u... Read more
In the new Unity 4.6 UI, using masks causes visual errors on Android
Using a mask causes visual errors like magenta showing or missing parts of texture on some Android devices Read more
LOD: Code supposed to be unreachable - error in the console
Reproduction steps:1) Open project linked in one of the edits2) Open scene Scenes -> Island3) Enter play mode4) Walk around the i... Read more
Creating animation when sprites are selected creates it empty
How to reproduce:1. Open the attached project "TestAnim783217.zip"2. Expand sprite in the Project folder3. Select 3 or 4 sprites4. R... Read more
Setting CharacterController.center wil trigger OnTriggerEnter/OnTriggerE...
Steps to reproduce: 1. Open attached project "783968.zip"2. Open scene "TriggerTest/trigger"3. Run it4. Press "Adjust" button, which... Read more
[Shuriken] Crash on changing Inherit Velocity to curves
Repro steps:1) Open the project I attached and test.scene2) Select Nuke2 -> Birth Trail3) Make sure Particle Effect is simulating... Read more
Unable to deselect objects using ctrl + area selection tool if prefab co...
Steps to reproduce: 1. Open attached project "784006.zip"2. Open scene "repro"3. In hierarchy, notice "Cube"4. Expand it and select ... Read more
Assetbundle hash for DLLs trigger redundant rebuilds
Fixed in https://ono.unity3d.com/unity/unity/pull-request/35252/_/core/assetbundles/bugfixes Read more
Unity apps on Android drain uses CPU even when they are paused
When android app is running in background it still consumes some cpu power (depending on device) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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