Search Issue Tracker
Fixed in 5.3.6
Votes
4
Found in
5.3.1f1
Issue ID
770093
Regression
No
Unity apps on Android drain uses CPU even when they are paused
When android app is running in background it still consumes some cpu power (depending on device)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
TobyKaos
Mar 21, 2017 17:14
is still present in 5.5.2p2