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Failed to initialize spatializer warning when I have spatializer disabled
1) Create new project (or download below)2) Download Spatialization plugin3) In audio settings enable Audio Spatialization4) Create ... Read more
[openVR] Spotlight shared shadows crash
See case 786702 for minimal repro project. Instructions: On Version 5.4.0b10 (d5987c96f84a)Tue, 08 Mar 2016 20:19:21 GMTBranch: 5.4/... Read more
Unity fails to find files in the cache server that were just uploaded
Problem 1 Modifying importer settings that are also being set by Asset Processors produces false cache misses and inconsistent behav... Read more
[DirectionalSpecular] [LinearColorSpace] Lighting gets darker when proje...
Reproduction steps:1. Open attached project.2. Open "test_scene_a".3. Notice that lighting is dark(picture attached).4. Go to "Windo... Read more
Error message is hardly readable because of the background colour
Steps to reproduce:1. Have a serial key which has reached its max number of activations2. Attempt to activate serial key in the edit... Read more
Unity Splash Screen is not shown when built to iOS
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that the Unity Splash screen is not shown even though the 'S... Read more
Some element from scroll view are invisible when they're masked with Rec...
Reproduction steps:1. Open the attached project (782957-ReproProject.zip)2. Run the "Repro" scene3. Notice that on the right scroll ... Read more
[Baked] Ambient lighting doesn't affect some mesh triangles if Baked GI ...
Steps to reproduce: 1. Open attached project2. Open scene "LightmapTest2"3. Open Lighting window and build lightmap4. Notice that bo... Read more
AssetDatabase.LoadAllAssetRepresentationsAtPath() returns an array of null
Reproduction steps:1) Open attached project2) Make sure you are connected to a cache server3) Click WBSF->Rendering Utils->Ass... Read more
[External] [WebGL 2.0] [Canary 51] new Unity splash screen has texture e...
-e: see title, splash screen works with WebGL 1.0 in canary, with 2.0 in FF47 -repro:--create new empty project--set WebGL 2.0 as fi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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