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[ImageEffects] SSR Max Distance calculation appears to be incorrect
SSR Max Distance value appears to be incorrect. 3rd Cube away from the camera is ~21 world units from camera. SSR max distance is se... Read more
[ImageEffects] SSR Max Distance creates artifacts from Sky/BG when set a...
SSR creates artifacts from skybox/background when max distance is set to a very high value. Repro Steps: 1) Open attached project an... Read more
[ImageEffects] SSR Distance Blur not blurring objects
SSR Distance blur does not blur objects regardless of distance from camera Repro Steps: 1) Open attached project and scene "Function... Read more
[ImageEffects] SSR Reduce Banding creates "banding
SSR Reduce Banding creates a banding effect on reflections Repro Steps: 1) Open attached project and scene "FunctionMain"2) Enter pl... Read more
Opening visual studio progress bar does not have a cancel button
Steps to reproduce : - import Angry Bots- set Visual Studio as an External Tool- open a script and notice that the progress bar does... Read more
Crash in s_SkinVertices4Bones_Tangents_NEON_loop when reloading mesh
How to reproduce: 1. Open attached project2. Build to iOS and run- There should be two characters displayed in the app- After a coup... Read more
Editor crash in ShaderWarmupFuncImpl
How to reproduce: 1. Open attached project2. Open scene Scenes/Boot.unity3. Play the scene4. When requested for a server, pick the f... Read more
Increase label space for reflection probe weights in mesh renderer compo...
Mesh Renderer component when using reflection probes list all of them and their weights, but the weight is cut due to limited space.... Read more
[iOS][Audio] Application crashes when there is an active audio source in...
Steps to reproduce: 1. Open attached project2. Build 'Main' scene for iOS3. Build the generated Xcode project to a device4. Notice t... Read more
[DetailMesh] Unable to paint detail mesh when terrain contains assigned ...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached ‘DetailMeshBug’ package;4. Double click on ‘Terrain’ gameobje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used