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NullReferenceException after creating sprite
To reproduce: 1. In a new project, create new Circle sprite2. Change Pixels Per Unit for the new sprite3. Press Apply Expected: appl... Read more
UnityPluginLoad is not called on 32-bit Windows
To reproduce:1) Open attached project2) Build x86 Win Standalone build and run it Expected: Plugin is run and marked so on-screen te... Read more
ScriptableObject/MonoBehaviour memory usage increased
Reproduction steps:- Open attached user project in 2018.1.0a3- Build Player for Windows with profiler (Architecture x86)- Run game a... Read more
UI elements causes CPU usage spikes and makes Editor laggy
How to reproduce:1. Open the attached project2. Open the scene3. Notice the Editor lag4. Open the profiler5. Notice the CPU usage sp... Read more
Text Mesh generates pixels near letters if Character Size is set to 1.
How to reproduce:1. Open the attached project2. Open the "scene" scene3. Select "New Text" from the Hierarchy4. Set the "Character S... Read more
Editor crashes when entering/leaving play mode on .NET 4.6
Reproduction steps:1. Open project attached (UnityTestBug.zip).2. Open scene TestBug (Assets/FindBug/TestBug)3. Press Menu/Test/Star... Read more
[WSA] Exception thrown when using GUI.Textfield() in UWP Touch Devices
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10, Build and Run on - ... Read more
"Editor Attaching" is keeps turned on after disabling it and restarting ...
How to reproduce:1. Create new project file2. Go to Preferences -> External Tools3. Disable "Editor Attaching"4. Restart Unity Ex... Read more
[Android] Black screen is rendered when playing a certain application on...
How to reproduce:1. Open the attached "SpheresRepro" project2. Go to File --> Build Settings and change platform to Android3. Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode