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0
votes
Postponed

Refreshing and docking issue

Window management

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Jan 28, 2012

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Version/s: 3.5.0f2

To reproduce the dock issue:- Make a view tab floating- Maximize the view so it covers one or more smaller docked tabs- Drag the flo... Read more

0
votes
Fixed

The editor froze while connected to the debugger

Mono

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Jan 29, 2012

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Version/s: 3.5.0f2

To reproduce:- Load the attached project in Monodevelop- Load the attached project in Unity- Connect the debugger to the unity edito... Read more

1
votes
Not Reproducible

Crashes on some Macs in GetCurrentResolution when manipulating monitors

Window management

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Jan 30, 2012

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Version/s: 3.0

Low frequency issue on mac that has been seen since 3.0 when adding or removing projectors, monitors, going out of sleep and similar... Read more

0
votes
Won't Fix

On Application.OpenURL browser does not receive focus when standalone is...

Deployment Management

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Jul 23, 2008

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Version/s: 2.0.2f2

When a windows standalone is in fullscreen, and Application.OpenURL is invoked,the newly opened browser window does not receive focu... Read more

0
votes
Won't Fix

CIL2AS : Convert scripts with invalid filenames (spaces).

Flash

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Jan 30, 2012

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Version/s: 3.5.0f1

1) What happenedSimple, error free script appeared to have no effect on the game when exporting to Flash player. Worked fine in norm... Read more

0
votes
Won't Fix

Right clicking animation curve keys should check if in curve area rect

Animation Window

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Feb 01, 2012

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Version/s:

Right now context menu is shown when releasing the mouse button, which means you can do this:1. Right click a key.2. Drag outside to... Read more

0
votes
Not Reproducible

Batching breaks some tree creator trees

Terrain

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Feb 01, 2012

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Version/s: 3.5.0f2

TreeCreator stores arbitrary data in the tangent vectors, and transforming it (like batching does) is just wrong. We need ability fo... Read more

1
votes
By Design

Navmesh agent get stuck when they're all aiming for the same target.

AI

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Feb 02, 2012

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Version/s: 3.5.0f2

Navmesh agent get stuck when they're all aiming for the same target. Repro Steps: 1. Launch Unity with attached project2. Load scene... Read more

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