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[ReflectionProbes] Interreflections not visible regardless of Bounces se...
Steps to reproduce:1. Open "LightprobeInterreflections.zip"2. Load scene "Test"3. Observe the black reflections Expected result: the... Read more
Model's Event timeline displaying the time incorrectly
To reproduce:1. Open attached Unity project "timeline.zip"2. Click on "Shoveling" model in the Project folder3. In the Inspector win... Read more
NavMeshAgent.FindClosestEdge does not position object on the closest edg...
Steps to reproduce:1. Open "NavMeshBugs.zip"2. Load Scene TestScenes/NavmeshExample3. Enter Play mode4. Press the 'G' key to generat... Read more
Profiler becomes slower when unfolding callstacks which has many child ...
To reproduce:1. Open project2. Open profiler, enable deep profiling3. Play scene4. Select script spike( larger becomes every 5 secon... Read more
Crashes while undo changes after editing two scenes in Hierarchy Window ...
How to reproduce:1. Create new project and create two scenes2. Open both in the Hierarchy Window3. Create an object in the first sce... Read more
Incorrect rendering result if you modified vertex position from shader a...
How to reproduce:1. Download attached project file2. Go to the Main Camera in Hierarchy Window and uncheck Allow MSAA and HDR Actual... Read more
OnApplicationPause() method gets fired before Start()
To reproduce:1. Open attached Unity project "ErrorEditor.zip"2. Open "Main" scene3. Inspect the code in editorBug.cs script4. Go int... Read more
Unity crashes when .tif file is being imported
How to reproduce:1. Open given Unity project-- Unity should crash: Updating Assets/Asset Store Assets/Skyboxes/Textures/Sunny3/Sunny... Read more
GetComponent<Collider2D>().material does not apply material in runtime w...
1. Open project2. Play 'Not Already Applied' scene Expected vs Actual: tub shouldn't fall off the box Note:• Script that applies mat... Read more
Unwrapping.GenerateSecondaryUVSet() API creates different lightmap UVs t...
To reproduce:1. Open attached project;2. Open "scene" scene;3. Open Lighting window and clear baked data;4. Select one of the game o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject