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[Emission] Adding a burst while multi-selecting particles with non-match...
Repro steps:1. Open Scene1 from the attached project.2. Observe the two particle systems in the scene; one has no bursts, the other ... Read more
Alpha Gradients PSD files are shown wrong in Unity 2017.1 and 2017.2
PSD files that include alpha gradients are showing up incredibly distorted, both in the Editor and in the Built application. Steps:1... Read more
Light dot line appears on a specific sprite when using Sprites/Diffuse s...
To reproduce:1. Open project2. Open Main scene Expected vs Actual: there should not be any light dot lines on lighted sprite(gif att... Read more
Disabling property with GUI.enabled disables Header attribute above it
Steps to reproduce:1.Open attached “ HeaderAttribute.zip” Unity project2.Open scene “Test"3.Select “TestComponentObject” asset in Pr... Read more
[iOS][OpenGL] Black Screen when using OnRenderImage and SetResolution at...
Using OnRenderImage and Screen.SetResolution to lower the resolution on OpenGL ES 2.0 on iOS works fine, but if you then try to brin... Read more
Garbage is generated when a game object with a camera component doesn't ...
To reproduce: 1. Open the project, attached by the tester (garbageGenerationBug.zip)2. Open the Profiler3. Enter Play mode4. Click m... Read more
Unwrapping.GenerateSecondaryUVSet breaks mesh topology
Steps to reproduce:1.Open attached “GenerateSecondaryUVSet.zip” Unity project2.Open scene “Test"3.Select “AircraftPrefab” asset in P... Read more
[Regression] Render Texture is not rendered when using GL.IssuePluginEve...
1. Open users attached project and "Scene"2. Inspect the "RenderingOverride" script. User uses OnRenderImage function to render an i... Read more
[iOS] VideoPlayer app crashes and device gets disconnected when Playback...
How to reproduce:1. Open the attached project (I have added link to OC)2. Open "scene" scene3. Select Quad and set Video Player's Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes