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[VCS] Invalid operation exception when enabling Work offline mode
Steps to reproduce: 1. Create new project2. Enable VCS support and connect to server3. Click on Work offline4. Confirm the pop up In... Read more
Only one object gets renamed when duplicating several nested objects in ...
To reproduce:1. Open any project2. Import "test.unitypackage" provided3. Add the "test" prefab to the scene4. Expand "test" object i... Read more
Collision.impulse returns very low values during high-velocity collisions
Steps to reproduce:1. Download and open the attached project2. Build for 32-bit Standalone3. Run the build4. Wait for collision spee... Read more
NullReferenceException thrown when trying to open components selection w...
Steps to reproduce (repro video attached): 1. Create a new Unity project2. Add an empty game object in the Hierarchy3. Add Mesh Rend... Read more
Inconsistency with Resources.Load () - 'Resources.Load () as Sprite' doe...
Steps to reproduce:1. Open user attached project2. Open Resources/Scenes/Main.unity scene3. Play the scene4. Notice that the spriteR... Read more
[Cinemachine] Cinemachine Virtual Camera's "Look At" becomes None after ...
To reproduce:1. Open attached project "Cinemachine.zip".2. Open Test scene.3. Select "CM vcam1" object. It has "Cinemachine Virtual ... Read more
Infinite Console warnings in Edit Mode cause Memory Leak
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Select "8m" in the Hierarchy window3. Enable the GO Expected Result: There ... Read more
Unity freezes when transfering data to an array from cloned compute buffer
To reproduce:1. Open user's attached project2. Open scene "GIF" under Assets\GIF3. Enter play mode4. Make sure Game View tab is visi... Read more
Constant value is not properly evaluated in animation curve after last k...
Constant value is not properly evaluated in animation curve after last keyframe. Repro:1- Open project in attachment.2- Open scene '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open