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5.4.0b5: Regression: "Batches", "Saved by batching" and "SetPass" calls ...
Rendering stats in 5.4 (b5) display double the amount of batches/setpass calls than before. Read more
[AW] Importing animations with constant / stepped keyframe tangents crea...
How to reproduce:1. Open the attached project2. Open AnimationCurves scene3. Open Animation Window and select AnimationConstant game... Read more
[AW] IndexOutOfRangeException when trying to check curves of specific an...
How to reproduce:1. Open the attached project2. Open AnimationCurves scene3. Open Animation window4. Select AnimationConstant gameob... Read more
Draw order of UI elements isn't consistent
Steps to reproduce: 1. Open attached project2. Open scene "LayerError"3. Run it4. Notice that draw order of blue and green rectangle... Read more
Configuration window "Select monitor" has different display's numbers th...
Configuration window "Select monitor" has different display's numbers than "Screen resolution" settings in Windows Please find a scr... Read more
Bounce height gradually increases if Rigidbody2D starts off with velocity
Issue #1: New position is calculated incorrectly Steps to reproduce:1. Open attached project2. Open scene "Demo"3. Run it4. After 4~... Read more
[Anti-Aliasing / Depth of Field] New effect scripts cause occasional UI ...
New Anti-Aliasing + Depth of Field effects on camera cause UI images in the vicinity to momentarily swap with what looks like a scra... Read more
Starting Play Mode in Editor AnimatorStateMachine::BuildRuntimeAsset tak...
To reproduce the issue follow the steps:1. Open "PlayModeEntrySlowdown" project2. Select Obsidian -> Preferences3. Uncheck the "A... Read more
EditorGUIUtility.PingObject does not ping a newly created gameobject
To reproduce:1. Open attached project2. In the menu go to GameObject -> Ping test Actual behavior: only creates new game objectEx... Read more
Collapsing one component which has gizmos hides gizmos of other componen...
Steps to reproduce: 1. Open attached project "770301.zip"2. Open scene "repro"3. In hierarchy, select "GameObject" and notice that i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used