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Audio Importer Inspector preview forgets settings on apply
Audio Importer Inspector preview forgets settings on apply. EXPECTED:All audio preview settings should be remembered. Optimally per ... Read more
iPhone: Xcode says illegal character when using some symbols
To Reproduce: 1. Set the bundle identifier with an illegal char such as '_' or ':'.2. Build will fail. Expected: 1. Unity should pre... Read more
Click outside object selector is not sent to inspector, only closes the ...
To Reproduce: 1. Select an object with diff properties in the inspector. e.g. a material2. Open the object selector for one of the p... Read more
Animation Editor: Must do "Both Tangents -> Constant" operation twice f...
Boolean values can only be 0 or 1, new keys added to a boolean variable curve should have constant tangents by default. The value fi... Read more
Unity uses absolute paths and not relative paths for storing build direc...
To Reproduce:1) Create a test project2) Build the project in a subfolder of the project.3) Now close that project, quit Unity4) Clon... Read more
Windows: Edit -> Select All does not function. Ctrl A does work
1 Create new project2 Go to Hierarchy and duplicate camera to have 2 or more3 Select 1 camera in Hierarchy4 In main menu Edit->Se... Read more
OS X colour picker on secondary display fails to pick from primary
Reproduced on multiple OS X installs and hardware. Prerequisites: A dual screen setup OS X install. Steps: Launch Unity and place it... Read more
Noticeable pause when plugging headphones in/out
Repro: - In an empty project press play and make sure stats are shown in the GameView- On my machine framerate was reported very hig... Read more
Roots of the tree are visible in tree-billboard mode
Roots of the tree (i.e. the part of the tree which is bellow the terrain) is visible when tree is rendered in billboard mode. It is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12