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Placement of parent/child gizmos
To Reproduce: 1. Create number of cubes.2. Create an empty gameobject, and set is as parent of the cubes.3. Select all the children,... Read more
PCT images look wrong with some compression settings
After switching platform to Android, all images are converted to 256 colors (as it seems). Although the image preview says it's 16 b... Read more
Copying but not pasting an object still modifies the level
Repro: - Select and object in the Hierarcy and press ctrl/cmd + c to copy- Open another scene Result: Save changes dialog appears.Ex... Read more
Editing Layer names gives warnings prematurely
- Go to the layers pane- Edit one of the layer names. Name it '1'- Edit another. Name it '12'.- Observe that as soon as you type in ... Read more
TextFields interfere in the editor
To Reproduce: 1. Open attached project and choose Window>Window Test2. Click "Add Window" twice3. Enter unique text in the six fi... Read more
We should collect FBX exporter errors and warning during conversion
Attached mesh looks corrupt when imported from FBX. FBX exporter gives a bunch of warnings and one error when exporting it. The erro... Read more
Popup list is positioned incorrectly in Editor Window
To Reproduce:1. Open tha attached project.2. Go to Menu -> Popup Bug -> Open Window.3. Select the "Second" -> "ten" subitem... Read more
Terrain: trees should use the GO transform when placed on terrain
Since the Tree Creator was designed to only create trees over a certain size we need a way to be able to scale the trees after creat... Read more
Dialogs open on wrong monitor in multi monitor setup (Windows)
Dialogs are opened on the main monitor. EXPECTED:Dialogs should open on the monitor with Unity's main window. REPRO:1. Make sure to ... Read more
Locked inspectors aren't remembered between runs of Unity
Locked inspectors aren't remembered between runs of Unity Because the Inspector is used for practically everything, the ability to l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used