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[DetailMesh] Unable to paint detail mesh when terrain contains assigned ...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached ‘DetailMeshBug’ package;4. Double click on ‘Terrain’ gameobje... Read more
[Windows] Built project won't run on standalone
steps to repro.1. Open downloaded project.2. Open AirStream scene3. Go to File > build4. Run built file. Read more
Editor hangs if Visual Studio is not properly installed
Unity hangs if the current Visual Studio installation is broken. If Visual Studio fails to open, then Unity's progress bar indicatin... Read more
Searching for multiple labels does not work as advertised
To reproduce:1. Open attached project2. search for `l:A l:C`3. observe objects only labeled `A` as well as objects labeled with `B` ... Read more
[ReflectionProbes] Negative importance value floods console with errors
To reproduce:1. Open attached project2. Open scene 13. Select one of the spheres with a reflection probe4. Decrease importance value... Read more
[ReflectionProbes] When blending, probe with higher importance doesn't o...
http://docs.unity3d.com/Manual/UsingReflectionProbes.htmlBlending section mentions "When one probe involved in the blend has a highe... Read more
[UI][StandaloneInputSystem]Object which is focused while uninteractable ...
To Reproduce: 1. Use the arrow keys to navigate between the checkboxes.2. Observe that the links are setup manually on each element ... Read more
[QualitySettings] "Lod Bias" should be spelled "LOD Bias"
LOD is an abbreviation and should be spelled with all caps. Repro steps:1. Open Unity.2. Go to Quality Settings3. LOD is spelled "Lo... Read more
When creating new empty project - Editor.log contains errors connected t...
Seems not reproduces in 5.4.0b8 just open Editor.log which attached to this report and notice those errors How we can reproduce it u... Read more
Double click on audio sample preview while multiple editing cause NullRe...
NullReferenceException: Object reference not set to an instance of an objectUnityEditor.AssetImporterInspector.get_targetTitle () (a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left