Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b8
Issue ID
776012
Regression
No
[ReflectionProbes] When blending, probe with higher importance doesn't override the result
http://docs.unity3d.com/Manual/UsingReflectionProbes.html
Blending section mentions "When one probe involved in the blend has a higher Importance value than another, the more important probe overrides the other in the usual way.", but it doesn't happen
To reproduce:
1. Open attached project
2. Open scene 1
3. Increase importance of one of the reflection probes
4. Notice that the sphere between them, still uses both equally
By design:
Reflection probe boundaries weren't overlapping
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lines are present on surfaces when using Directional Light
- Child Prefab instance connection lost when reconnecting parent Prefab
- "Volume" Component documentation link is missing
- GUI.TextField cursor is misaligned from text when setting Content Offset on GUI Skin
- The beginning of the Animation doesn’t start at the correct position when it's being enabled through a Trigger event and the Physics Simulation mode is set to "Update"
Add comment