Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b8
Issue ID
776012
Regression
No
[ReflectionProbes] When blending, probe with higher importance doesn't override the result
http://docs.unity3d.com/Manual/UsingReflectionProbes.html
Blending section mentions "When one probe involved in the blend has a higher Importance value than another, the more important probe overrides the other in the usual way.", but it doesn't happen
To reproduce:
1. Open attached project
2. Open scene 1
3. Increase importance of one of the reflection probes
4. Notice that the sphere between them, still uses both equally
By design:
Reflection probe boundaries weren't overlapping
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment