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TextFields interfere in the editor
To Reproduce: 1. Open attached project and choose Window>Window Test2. Click "Add Window" twice3. Enter unique text in the six fi... Read more
We should collect FBX exporter errors and warning during conversion
Attached mesh looks corrupt when imported from FBX. FBX exporter gives a bunch of warnings and one error when exporting it. The erro... Read more
Popup list is positioned incorrectly in Editor Window
To Reproduce:1. Open tha attached project.2. Go to Menu -> Popup Bug -> Open Window.3. Select the "Second" -> "ten" subitem... Read more
Terrain: trees should use the GO transform when placed on terrain
Since the Tree Creator was designed to only create trees over a certain size we need a way to be able to scale the trees after creat... Read more
Dialogs open on wrong monitor in multi monitor setup (Windows)
Dialogs are opened on the main monitor. EXPECTED:Dialogs should open on the monitor with Unity's main window. REPRO:1. Make sure to ... Read more
Locked inspectors aren't remembered between runs of Unity
Locked inspectors aren't remembered between runs of Unity Because the Inspector is used for practically everything, the ability to l... Read more
Unity displays empty string in console when the string has special chara...
When printing message with special characters Unity doesn't display the message in Editor-console, but you can see the message in Co... Read more
Audio Importer Inspector preview forgets settings on apply
Audio Importer Inspector preview forgets settings on apply. EXPECTED:All audio preview settings should be remembered. Optimally per ... Read more
iPhone: Xcode says illegal character when using some symbols
To Reproduce: 1. Set the bundle identifier with an illegal char such as '_' or ':'.2. Build will fail. Expected: 1. Unity should pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed