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Setting Time.timeScale to 0 in Start is broken
When setting Time.timeScale to 0 in the Start method of a MonoBehaviour, Time.deltaTime from that point on is not 0 but 0.02. Read more
Add Tooltips for SceneView
To reproduce:1. Launch Unity2. Open a scene view3. Mouse over the Textured & RGB dropdowns. Result: Notice that there are notool... Read more
Package import previewing of more objects
Not every object type can be previewed, some missing:- Text files: .cs, .js, .txt- Shader files (also text)- Fonts- Flares- Prefabs-... Read more
Build settings window hides upon losing focus
- Navigate to File -> Build Settings- Click on any window outside UnityActual: Build Settings window gets hiddenExpected: Build S... Read more
Help -> (documentation link) launches html in default app, not browser
Steps: In Windows settings, set html files to open with Notepad (or something else) by default. From the Unity help menu, click any ... Read more
Detaching a tab marks the current scene as edited
Steps: Detach a tab. Result:Tab attaches just fine, but the loaded scene gets marked as edited. Expected:Current scene should be una... Read more
Inspector takes focus unnecessarily when editing parameters
Inspector takes focus unnecessarily when editing parameters I often need to change parameters on a number of objects in the hierarch... Read more
FBX Conversion - C4D plugins collide when using two versions of Unity on...
If someone uses two versions of Unity on the same computer - Unity-C4DToFbx can collide. Every time you will try to reexport after c... Read more
All Unity pop-up dialogues should be centred on the screen
All Unity pop-up dialogues should be centred on the screento be consistent with native OS dialogs. Problem:Popping windows up in the... Read more
Windows editor very slow on USB/network drives
Creating a project with standard assets takes ages, for example. If the project is placed on a USB stick. Profile and figure out whe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used