Search Issue Tracker
Assigning SkinnedMeshRenderer with Materials array of size 0 to Shape mo...
Steps to reproduce: 1. Open attached project "ParticleSystemCrash.rar"2. Open scene "Test"3. In hieararchy, expand "archer2_anims_se... Read more
[Camera] Zooming in eventually generates errors
Steps to reproduce:1) create new unity project2) zoom in for 1 to 2 minutes - errors printed in console IsNormalized (dir) UnityEdit... Read more
Files without extention having dots in path are shown with incorrect Type
1. What happenedFiles without extension having dots in path are shown with incorrect Type2. How we can reproduce it using the exampl... Read more
Performance FPS regression on Canvas Rendering between 4.7.1 - 5.3.3f1
Performance FPS regression between 4.7.1 - 5.3.3f1. Steps to Repro: 1. Run 4.7 project, connect profiler and observe Number of Batch... Read more
[UWP] IL2CPP build incorrectly sets Output Directory and Intermediate Di...
When trying to publish a build or generate the App Package with enabled option "Generate app bundle" for a UWP build, the following ... Read more
[iOS] Memory Leak with UI.Text.text
To reproduce:1. Open attached project2. Build for iOS3. Deploy to device in Xcode4. Open Memory debug window in Xcode5. Notice how m... Read more
[Occlusion Culling] different amount of objects are culled when scene is...
Reproduction steps:1. Open attached "Rep" Unity project.2. Open "Scenes > Level2" scene.3. Go to "Window > Occlusion Culling &... Read more
[Windows]Editor tries to connect to CacheServer every time when user typ...
Regression: The first build where issue introduced Version 5.3.0a3 (f8fce16f3b0f)Steps:1. Open Editor2. Go to "Edit -> Preference... Read more
[Input] Double clicking on the input option in the mac standalone player...
Steps to repro:- Launch the attached standalone player for mac (universal binary)- In the launch screen, go to input section- Double... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant
- The “+” button to create Labels is not deactivated when no labels can be created due to no Categories existing and does nothing when pressed
- The UIElements "GeometryChangedEvent" is not invoked when modifying "VisualElement.style.translate"
- Prefab Variant does not get updated when changes are made on "OnValidate" method