Search Issue Tracker
Terrain details fail to render correctly when Dynamic Batching is enable...
Reproduction steps:1. Open the “Terrain_bug.zip” Project2. Open the “DebugScene”3. Move around in the Scene view4. Observe the Scene... Read more
Particles that are created using a VFX graph become not visible at certa...
How to reproduce:1. Open the user’s attached “CreativeCore_VFX_2022.3LTS.zip” project2. In the Scene window, move the view around3. ... Read more
The first Panel Settings asset found gets randomly assigned when creatin...
Reproduction steps:1. Open the attached “UITK Panel Settings Bug Report.zip” project2. Create a new UI Document (GameObject → UI Too... Read more
UI Toolkit Label height is incorrect when "align=justified" is used
Reproduction steps:1. Open the attached “UI TOOLKIT.zip” project2. Open the “justified_height_bug.uxml” from the Project Assets Wind... Read more
RigidBody GameObject's position gets randomly reverted when transform.po...
Reproduction steps:1. Open the attached “PhysicsRepro.zip” project2. Open the “SampleScene” scene3. Enter the Play mode4. Press the ... Read more
ObjectDisposedException thrown when deleting actions maps
Steps to reproduce: 1. Create a new input actions asset and 2 maps to it 2. Delete the second one 3. Get ObjectDisposedException (Do... Read more
Nullref thrown when right-clicking the "List is empty" text in the Input...
Steps to reproduce: 1. Create a new input actions asset and open it 2. Right-click the "List is empty" text 3. Observe the error Read more
[Vulkan][OpenXR] Memory usage with OpenXR is much greater than with Meta XR
Steps to reproduce:1. Open the attached user's project "SurvivalXRSDK.zip"2. Ensure the platform is for Android and the Meta XR Core... Read more
[Quest 2] Black background when Custom Skybox is used in Player
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/TestSkybox.unity” Scene3. Build and Run on Qu... Read more
"Invalid AABB inAABB" error is thrown when Reflection Probe is enabled
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Horror_House“ Scene3. In the Hierarchy window, select “Reflec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section